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WEGO World War II: Desert War

WEGO World War II: Desert War
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Manufacturer: Matrix Games

Brian Kelly’s WEGO World War II: Desert War captures the drama of the campaign for North Africa during World War II.  It consists of a series of historical and “What-if” scenarios that allow the players to explore the ebb and flow of the actual conflict.
The game uses maps of portions of North Africa over which a hexagonal grid system has been superimposed. This grid is employed to help regulate unit placement, movement, and combat. Ground, air, and sea forces can also be brought to bear during the match, making every scenario a real challenge! Air, Naval, and Ground Assets are off-map capabilities that can be brought into play when the owning player sees fit.
Air assets represent squadrons that can conduct counter-air, interdiction, ground attack and ground support missions. Air reconnaissance (recce) assets represent flights of two to four aircraft. Air recce assets can collect information about the location and type of enemy ground units on the map.
Naval Assets represent individual ships able to provide of ground attack and ground support missions.
Off-map Ground Assets provide additional capabilities that can influence the on-map battle. Ground Assets include electronic warfare assets, command and control (C2) activities, and Special Forces.
Unlike in many computer wargames, Desert War 1940-42 employs a WEGO system. WEGO by its nature is about the Player’s ability to plan for and manage chaos. To find solutions to perceived c

Price £19.66 in 1 shop

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