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Hero’s Hour - Rogue Realms

Hero’s Hour - Rogue Realms
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Manufacturer: Goblinz Publishing

Rogue Realms is a major expansion to Hero’s Hour, focusing on the wilderness and untamed lands - and the strange creatures, cults and societies that live there. For every great empire with a shiny crown, a downtrodden rogue realm lies in wait, looking for an opportunity to stake its claim.
Features

The new Rogue faction
67 new units
24 new heroes
12 different towns
28 new skills for heroes new and old
A new set of units for each of the 12 factions
25 new town buildings for various factions
New war-machines, new map types, and more

The Rogue faction is like no other - it represents the neutral creatures, combining new and old to form 12 bands, each of which has their own heroes, unit lineups, and special skills. The 12 bands, of which 6 of them are playable as your starting faction, range from the dragon and slave-focused Tyranny, over the strange body fusions of the Experiment, to the highly specialised metalchemy mechs of Industry.
Additionally, Rogue Realms revisits each of the twelve current factions, adding in new units and new mechanics to them. These changes include buildings such as the Summoning Circle, available to Pyre, Tide and Delirium players, which allows you to create units depending on what spells you know. There is also a new unique building for each of Arcane, Pyre, Horde, Tide, Earthen, Pillar and Delirium, which gives impactful passive bonuses, such as gaining elementals when

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