Dawnsbury Days - Good Little Children Never Grow Up
Manufacturer: Dawnsbury Studios
This expansion adds a new level 9 adventure that takes place after the events of The Profane Barrier. In Good Little Children Never Grow Up, you enter a haunted orphanage to rescue three children who have ventured there. But as you seek them out and discover the dark truths of the orphanage's past, you may come to face even more terrible adversaries than before.
Level up to level 9
The story of the Dawnsbury Four continues at character level 9:
Gain new class features such as the rogue's debilitating strikes or a kineticist's second gate threshold
Learn powerful level 5 spells such as cone of cold or banishment
Take level 9 ancestry feats
Equip new items and etch more powerful runes
Make use of your skills
In a bit of an experiment, this adventure makes much heavier use of skills and dialog than before. Make skill checks to recall knowledge, sense motive, convince others in conversation or take special actions, both in-combat and out.
For this adventure in particular, I'd recommend Religion as a particularly useful skill, though other skills like Nature, Society, Diplomacy or Occultism will certainly find a use as well.
Non-linear exploration maps
The adventure consists of five maps, two of which are heavily nonlinear: You can explore rooms of the orphanage as you choose. While you must find and rescue the Tarnak children you've come for, ho
Level up to level 9
The story of the Dawnsbury Four continues at character level 9:
Gain new class features such as the rogue's debilitating strikes or a kineticist's second gate threshold
Learn powerful level 5 spells such as cone of cold or banishment
Take level 9 ancestry feats
Equip new items and etch more powerful runes
Make use of your skills
In a bit of an experiment, this adventure makes much heavier use of skills and dialog than before. Make skill checks to recall knowledge, sense motive, convince others in conversation or take special actions, both in-combat and out.
For this adventure in particular, I'd recommend Religion as a particularly useful skill, though other skills like Nature, Society, Diplomacy or Occultism will certainly find a use as well.
Non-linear exploration maps
The adventure consists of five maps, two of which are heavily nonlinear: You can explore rooms of the orphanage as you choose. While you must find and rescue the Tarnak children you've come for, ho
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