Iron Lung - discussion
Manufacturer: David Szymanski
Iron Lung is a short dread-driven submarine horror game from the developer of DUSK, The Moon Sliver, and Squirrel Stapler.
FEATURES
Experimental minimalist gameplay, where your senses are limited and anything could be lurking around you
Glimpse your surroundings through the lens of a grainy still camera and navigate using an incomplete satellite map and proximity sensors
A horror based around building dread and paranoia
Original soundtrack inspired by the work of Aubrey Hodges (Doom 64)
A short experience intended to be finished in under an hour
THE GAMEPLAY
Set entirely within a claustrophobic one-man submarine nicknamed the "Iron Lung," you must blindly navigate an ocean of blood to take photographs of key locations, and hope whatever lives below doesn't find you.
There is only a single porthole on the sub, and it needs to be closed due to depth pressure, so you have to navigate purely via an incomplete map, proximity sensors, sound, and a primitive external camera which can be used to take the pictures you need to complete your mission or to get a grainy low-resolution visual of what's happening outside.
Success will require resourcefulness and patience.
THE STORY
Decades ago, every known star and habitable planet mysteriously vanished, along with whatever and whoever happened to be on them, leaving behind an empty universe of asteroids and lifeless moons where the only remnants of humani
FEATURES
Experimental minimalist gameplay, where your senses are limited and anything could be lurking around you
Glimpse your surroundings through the lens of a grainy still camera and navigate using an incomplete satellite map and proximity sensors
A horror based around building dread and paranoia
Original soundtrack inspired by the work of Aubrey Hodges (Doom 64)
A short experience intended to be finished in under an hour
THE GAMEPLAY
Set entirely within a claustrophobic one-man submarine nicknamed the "Iron Lung," you must blindly navigate an ocean of blood to take photographs of key locations, and hope whatever lives below doesn't find you.
There is only a single porthole on the sub, and it needs to be closed due to depth pressure, so you have to navigate purely via an incomplete map, proximity sensors, sound, and a primitive external camera which can be used to take the pictures you need to complete your mission or to get a grainy low-resolution visual of what's happening outside.
Success will require resourcefulness and patience.
THE STORY
Decades ago, every known star and habitable planet mysteriously vanished, along with whatever and whoever happened to be on them, leaving behind an empty universe of asteroids and lifeless moons where the only remnants of humani
Price £1 in 1 shop
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